Website powered by

Philips Shaver - Plasticity

Hi, Artstation!
Another experience with Plasticity and Substance Painter. My friend Milad was responsible for modeling plasticity, and I was responsible for UV, Texturing, and Rendering. The UV stage is done in RizomUV, and like always I chose the best texturing software, substance painter, for the texturing stage. In the end, everything is rendered in Marmoset toolbag 4. Hope you like it and don't hesitate to share your mind in the comment.
Milad Artstation: