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HOYO Drill - Plasticity

Hi, Artstation!
This artwork was a warm-up with interesting modeling software plasticity and the original design is for Pascal Ruelle. my friend Milad was responsible for modeling plasticity and the final visualization idea for this drill. and I was responsible for UV, Texturing, and Rendering.
the UV stage is done in RizomUV, and like always I chose the best texturing software, substance painter, for the texturing stage. In the end, everything is rendered in Marmoset toolbag 4. Hope you like it and don't hesitate to share your mind in the comment.
you can find Pascal Ruelle's website here:
Milad Artstation: