Website powered by
Mehdi Beheshti
Mehdi Beheshti
Material Artist
Vantaa, Finland

Skills

Look DevelopmentPhotogrammetrySet DressingTrim SheetsEnvironment AssetsQuality ControlWorkflow DocumentationMentoring ArtistsPBR WorkflowsSubstance 3D PainterSubstance 3D DesignerMaterial Creation (Game-ready)Texture Creation (Tileable, Unique, Atlas)Texture & Material OptimizationReal-time Asset PreparationVisual Consistency for Game EnvironmentsSmart Materials & MasksTexture Sets & UDIMsBaking (Normal, AO, Curvature, etc.)Scene PolishingScan-based Texture CreationMaterial Setup for Real-timeMaterial Pipeline SetupOutsource Pipeline ExperienceTeaching Industry Workflows

Software proficiency

Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
RizomUV
RizomUV
3ds Max
3ds Max
Blender
Blender
ZBrush
ZBrush
3DF Zephyr
3DF Zephyr
RealityScan
RealityScan
Marvelous Designer
Marvelous Designer
World Creator
World Creator
Quixel Mixer
Quixel Mixer

Experience

  • Material Artist at Fool's Theory
    Remote, PL
    January 2025 - Present

    Created and maintained production-ready materials and textures for in-game environments.

    Developed and documented material workflows to ensure visual consistency across the project.

    Prepared shaders and textures optimized for real-time performance in Unreal Engine.

    Collaborated with environment artists to support look development and visual targets.

  • Character Prop and Outfit Creator at Sand Storm
    Remote, JP
    January 2023 - January 2025

    Produced high-quality character outfits and props based on 2D concepts.

    Delivered game-ready assets including modeling, texturing, retopology, and optimization.

    Ensured assets met technical and visual standards for real-time use.

    Worked within outsource pipelines and followed studio-specific guidelines.

  • 3D Environment and Prop Artist at Accidental Studios
    Remote, US
    October 2023 - August 2024

    Created high-quality environment and prop assets for in-game and cinematic use.

    Performed set dressing and scene polishing to match art direction.

    Optimized assets for performance while maintaining visual quality.

  • Texture Artist at Gulf Technology Company
    Istanbul, TR
    May 2022 - November 2022

    Produced tileable, unique, and atlas textures for game environments.

    Optimized UVs, lightmaps, textures, and materials for real-time performance.

    Maintained overall texture and material quality across environments.

  • Founder and Production Lead Artist at 3DRedBox Studio
    Remote, HU
    October 2019 - Present

    Founded and led a small production studio focused on game-ready assets and materials.

    Managed production workflows and ensured final quality of delivered products.

    Mentored and guided artists in material creation and industry workflows.

    Produced and released commercial assets and tutorials for global marketplaces.

  • Lecturer and Tutor at 3DupStudio
    Remote, IR
    March 2018 - December 2023

    Produced and published comprehensive courses on environment art and material authoring.

    Taught industry-standard workflows using Unreal Engine, Substance Suite, ZBrush, and Rizom UV.

    Mentored over 2,000 learners in professional 3D art pipelines.