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Game Asset Bootcamp - Sci-Fi Environment

Hey Artstation,
I’ve put together an intensive Boot-Camp focused on the entire Game Asset pipeline(Single and Modular).
You can Check it here:
https://www.artstation.com/a/52586457

The goal was to clear all the confusion around different techniques and create a solid roadmap from a blank scene to a playable game. Here is a breakdown of what we cover:

The Core Process: First, we set up the foundation in Unreal Engine and handle advanced UVs in RizomUV to ensure everything is optimized. Second, we dive into modeling both Modular and Single assets using 3ds Max and Zbrush, then move into Substance Painter to create high-end, tileable materials. The last step is mastering the technical side things like Collisions, Lightmaps, and LODs to make sure the assets don't just look good, but run perfectly in-engine.

The Learning System: To make it easy to follow, I’ve included a real-time shortcut display and a topic-tracking system in every video. This way, you can see every click and jump to any part of the 17-hour tutorial without getting lost.

The Result: We finish everything by building a final project and exporting it as a complete, executable game file. Check out the environment breakdown and some of the student results below to see the final output.

Hope you like it!
you can download the demo scene and test it, from this link:
https://tinyurl.com/4mdj94dm

*** Note: The original tutorial was recorded in Farsi. We used AI to dub it into another language and carefully reviewed each video to make sure the meaning and context were transferred correctly.

Cinematic Opening for Demo

Walkthrough

Decal Sheets Created in Substance Painter

Decal Sheets Created in Substance Painter

Tileable material Created in Substance Painter

Tileable material Created in Substance Painter

Substance Painter Screenshot

Substance Painter Screenshot

Used Modules and Assets

Used Modules and Assets