Hi ArtStation!
First Artwork of 2025! π
This piece is a quick demo I prepared for my bootcamp students. π
The bootcamp focuses on creating different types of textures using Substance Painter.
π¬ Why Substance Painter?
While Substance Designer is the king π (especially for me, thanks to its node-based system), Substance Painter is a fantastic partner because its layer-based workflow is easier to followβat least according to my students.
One of my students recently asked:
"Can I make this texture in Painter?"
π https://www.artstation.com/artwork/dOvOxX
I was inspired by this piece (shoutout to Alex Beddows!) and decided to recreate the idea but this time in Substance Painter!
π‘ Why this project?
To create an easier workflow for artists who:
β¬ Are afraid of node-based systems
β¬ Still need to produce high-quality textures like this.
The Workflow :
π₯ Create a rough idea in a 3D modeling package.
π₯ Simulate the padded shapes in Marvelous Designer.
π₯ Bake in Substance Painter.
π₯ Add details and polish the texture in Painter.
π₯ Bring it into Unreal Engine or Marmoset Toolbag for rendering.
Thatβs it!
Hope you like this project! If you have any questions or feedback, feel free to drop a comment or reach out to me! π¬ π©
And donβt forget to share your thoughts in the comments section! ππ