Hey artstation!
I’ve just completed a new tutorial on creating realistic textures for a worn wooden stool using Substance Painter. In this breakdown, I cover:
✔️ Using overlapping UVs efficiently
✔️ How to avoid baking issues with overlapping objects
✔️ The step-by-step process for texturing wooden props
✔️ Customizing smart materials for the best results
This tutorial is perfect for anyone looking to enhance their texturing skills and create more realistic game-ready assets!
Check it out and don't hesitate to share your thoughts in the comments!💬