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Military Hat ( Displacement Modeling )

Hey, Artstation Folks!

I'm excited to share a peek into my journey through My Substance Painter course. It's packed with nine exciting projects and tons of cool stuff about Texturing and Baking Theories.

This hat project? It's a blast:

Getting Ready: Prepared the model for Substance Painter.
Mixing Materials: Planning and creating unique materials in Substance Painter.
Texture Sorcery: Image to Material Process in Substance Sampler!
Showtime: Revealed it all in Marmoset after exporting textures.
Action & Movement: Added some action with Mixamo's rigging and animation.
The Grand Finale: Brought it all together in Marmoset for that wow factor.
Bonus? You can create optimized versions by baking low-poly or mid-poly models from Substance Painter's result.
The base model came from this collection in out store:
https://www.artstation.com/a/33077024

Here's the final magic! Share your thoughts below - I'd love to hear what you think!

Cheers,

Highpoly Version with 2 Material

Highpoly Version with 2 Material

Midpoly Version with One Material

Midpoly Version with One Material

Using The Sampler to Create a complete material from a single photo

Using The Sampler to Create a complete material from a single photo

Base Model that I Used in Substance Painter

Base Model that I Used in Substance Painter

The MidPoly Version which i used Zbrush and decimation to decrease the amount of vertex/detail from the surface

The MidPoly Version which i used Zbrush and decimation to decrease the amount of vertex/detail from the surface

This version has 10k triangle
which could be lower but the main purpose here was create fast/clean/acceptable version of the work

This version has 10k triangle
which could be lower but the main purpose here was create fast/clean/acceptable version of the work