Hey, Artstation Folks!
I'm excited to share another peek into my journey through My Substance Painter course(In Persian Language). It's packed with nine exciting projects and tons of cool stuff about Texturing and Baking Theories.
This Sword project? It's a blast:
Getting Ready: Prepared the model for Substance Painter.
Mixing Materials: Planning and creating unique materials in Substance Painter.
Texture Sorcery: Using Height, Opacity, and Mask for edit model!
Showtime: Revealed it all in Marmoset after exporting textures.
Action & Movement: Added some action with Mixamo's rigging and animation.
The Grand Finale: Brought it all together in Marmoset for that wow factor.
Bonus? You can create decimate versions by Zbrush.
Note: I used this technique for conception. and for creating a decimate version I tried to have a clean, without shading effect, and remove opacity with real geometry. By the way, it's perfect with nanite and used in unreal engines.
The main challenge in this project, besides the height and opacity combination, was achieving a good result without using paint and stencil.
The base model came from this collection in our store:
https://www.artstation.com/a/13120574
Here's the final magic! Share your thoughts below - I'd love to hear what you think!
Cheers,
Marmoset Viewer With Decimate Version