Hey ArtStation!
I’ve just completed a new tutorial on creating realistic textures for a casual slipper using Substance Painter. 🩴
In this breakdown, I cover:
✔️ Dividing materials into plastic and fabric surfaces
✔️ Adding intricate details like stitches and bottom patterns
✔️ Using and customizing smart materials for speed and high-quality results
✔️ Essential tips for achieving a realistic finish
This tutorial is perfect for anyone looking to improve their texturing workflow and create game-ready assets!
Check it out and feel free to share your thoughts in the comments! 💬