Welcome to this texturing course.
https://www.artstation.com/a/7058072
In this course, you can learn the texturing process in the newest version of substance painter. We are going through the baking process and everything you need to know about clean bake in a substance painter. Using UV tiles or UDIMS in your workflow can help you to increase your quality of texturing and final material. A new workflow in substance painter allows you to paint across tiles, and you have more UV space than old techniques. Creating textures in substance painter is always enjoyable if you know what you want and how to use tools in Substance. We will use anchor points, different projection methods, masking, and sub-layering in this tutorial. It is an excellent opportunity to learn some techniques in substance painter for no price. After all of these, we are going to use marmoset toolbag 4 for the rendering part. Marmoset toolbag is a great rendering engine with real-time Ray Tracing being added to it recently. We are using this feature to process our final shots.
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We used Andrew An's SciFi aircraft artwork as the reference
You can see his awesome work here
https://www.artstation.com/aaconcept
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There are two different versions of this tutorial.
The free version Contents:
Four narrated video
95 min tutorial in 3dsmax, Substance, and marmoset toolbag
The full version Contents:
Four narrated video
95 min tutorial in 3dsmax, Substance, and marmoset toolbag
Low Poly FBX File
Substance Painter file
Marmoset file
Imperfection textures and smart materials
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Modeling-Lighting and Postproduction: Milad Kambari
Texturing and Material: Mirage3Dart (Mehdi Beheshti)
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Attention: For using this course you should know the basics of substance painter and understand the overall concept of creating texture in the Substance Painter